GURPS TRAVELLER INTERSTELLAR WARS PDF

Now, for the first time in any game system, Traveller players can explore the depths of this rich setting. In this time of conflict, the opportunities for adventure are more exciting than ever before! Forge new trade routes within the Imperium itself. Defend the homeworld from invaders during the Siege of Terra. Make first contact with alien races.

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This time of conflict presents many opportunities for adventure: forging new trade routes within the Imperium, defending the homeworld from invaders during the Siege of Terra, making first contact with alien races, and helping guide the Terran Confederation in its expansion from a single planet to a sector-spanning empire.

Overview[ edit ] GT:IW includes an overview of the Interstellar wars era, along with a large amount of background on the Terran Confederation, the Vilani Imperium, and the alien races likely to be encountered near Terra. The default year of the setting is A. Much of the book is tailored towards a Terran-centered campaign.

Rules for generating characters for the setting, starship design, interstellar trade , exploration, and ship-to-ship combat, all updated for the 4th edition of GURPS, are provided. A main-world generation system is included which is not as detailed as the GURPS Traveller: First In system, but which is geared specifically towards the time period of the Interstellar Wars.

A large map of "Known Space" shows the nine subsectors immediately surrounding Terra, which are detailed in the book. The subsector maps, and information for each world are also included. Detailed statistics are present for 26 starships, and deckplans for the Crockett class picket ship, the Heroic Person class far-trader, Lightning class frontier merchant, and the Gashidda class Imperial patrol cruiser are included.

Although the book includes updated versions of the starship design and combat rules found in earlier GURPS: Traveller books, it does not include any rules for converting characters, vehicles, or other rules systems directly into the 4th edition.

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GURPS Traveller: Interstellar Wars

Traveller[ edit ] The original version was designed and published by GDW in This edition is also sometimes called, retroactively, Classic Traveller. The core rules originally came as a box set of three little black books, and were later compiled into a single volume rulebook. Supplemental booklets included advanced character generation, capital ship design, robots, and more.

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Description Specifications [ edit ] Overview: GT:IW includes an overview of the Interstellar Wars era, along with a large amount of background on the Terran Confederation , the Vilani Imperium , and the alien races likely to be encountered near Terra. The default year of the setting is A. Much of the book is tailored towards a Terran-centered campaign. Rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat, all updated for the 4th edition of GURPS, are provided. A main-world generation system is included which is not as detailed as the GURPS Traveller: First In system, but which is geared specifically towards the time period of the Interstellar Wars.

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