Lacking competition for certain roles due to the relative absence of other Clans, the clan thus maintained its separation of duties over the millennia rather than becoming specialized to one particular mode of existence. This division of labor allowed the Banu Haqim to succeed on their own where a clan priding itself on its specialization, such as the noble Ventrue or the socialite Toreador , would have failed. They associated rarely with other Cainites, notably lending assistance to the Salubri during the Baali Wars and paying homage to the Brujah city of Carthage. This was, in no small place, attributed to the presence of the Antediluvian himself, who saw the squabbling over territory and mortal herds as reminders of the ill-fated Second City and tried to withdraw himself and his brood as well as he could.
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Lacking competition for certain roles due to the relative absence of other Clans, the clan thus maintained its separation of duties over the millennia rather than becoming specialized to one particular mode of existence.
This division of labor allowed the Banu Haqim to succeed on their own where a clan priding itself on its specialization, such as the noble Ventrue or the socialite Toreador , would have failed.
They associated rarely with other Cainites, notably lending assistance to the Salubri during the Baali Wars and paying homage to the Brujah city of Carthage. This was, in no small place, attributed to the presence of the Antediluvian himself, who saw the squabbling over territory and mortal herds as reminders of the ill-fated Second City and tried to withdraw himself and his brood as well as he could.
Nevertheless, small cabals supported various mortal nations, entangling themselves within the Jyhad , and this enraged their founder so greatly that he left Alamut, occasionally visiting it, but never staying for long, until he disappeared completely. Antiquity Edit The rise of Western civilization brought the Children of Haqim into close contact with the rest of the Cainite world again.
During the time of the Greek city-states and the height of Persian dominance, few clans other than the Brujah, Ravnos , Setites , and the Tzimisce had enjoyed more than sporadic encounters with the Children.
Scattered members of all three castes moved through Roman society, particularly in the eastern and southern regions of the empire, and no few Warriors found mercenary employment as bodyguards or household troop commanders for wealthy Ventrue and Malkavians. After the destruction of Carthage and the growing expansion of the Empire into the Middle East, however, most Banu Haqim abandoned the city and its festering web. Rome was never a place of particular interest for the Children, but the Parthian Empire began to become one.
Parthia spread through the Mesopotamian region in the wake of the crumbling Seleucid dynasty. Many Children encouraged the Parthian expansion, save for those who had maintained close ties to the Seleucids.
Some saw Parthia as a rich ground on which to sate their particular hungers, whether for vitae, battle, or learning, while others simply welcomed an end to the chaotic infighting that surrounded their homes. Following the destruction of Carthage and the subsequent Roman expansion west, Parthia quickly became all too significant to the Children as the force holding the Roman Cainites at bay. All three castes devoted themselves to reinforcing the mortals who could fend off their undead adversaries.
Dark Ages Clan Assamite circa - The Banu Haqim of the Dark Ages are strongly unified, following a tumultuous period where the clan was split by those who followed Islam and those who chose not to. Some Banu Haqim even renounced their clan membership, becoming Dispossessed. It took the threat of the Baali destroying the clan entirely for them to come together again. In CE , the demon-worshippers had once again reformed and the Banu Haqim were ready to strike them down.
It was during their siege on the tainted acropolis of Chorazin that the Baali unleashed their curse of hunger upon the Warriors, arising an insatiable thirst for vitae within them. Neonate and methuselah alike fell prey to a dreadful hunger that could be satisfied only by the vitae of other Cainites. As the curse spread across the castes, the Sorcerers and Viziers searched in vain for a way to break it.
By the end of the 14th century , the entire Warrior caste and no few Sorcerers and Viziers were afflicted. The vast majority of the Banu Haqim became Muslim, but some still followed other faiths.
In addition, their greedy and corrupting ways had hurt and diminished the herds the Banu Haqim had so carefully developed and tended to, as well as the mortal families of the Assassins that many of the clan still held in some regard. In response, the Banu Haqim worked to rid themselves of these invaders and restore their own power.
For centuries, the Children of Haqim also refused to officially Embrace women, although this policy seems to have changed by the time of the War of Princes. Another split had taken place by this time: that of the creation of the three castes: Warrior, Vizier, and Sorcerers.
Although the Banu Haqim consider themselves noble, the Western vampires saw them as little more than meddling, corrupt, heretic foreigners and placed them among the Low Clans. When the sentiments among the childer boiled up and the Anarch Revolt began, the Banu Haqim followed, slaying many Cainites and gaining their reputation as a clan of cannibalistic assassins and murderers, a sentiment that many Warriors encouraged to flourish.
When the Camarilla was founded, many Anarchs chose to ally with them instead of continuing their struggles. This enraged many Children operating in Europe who saw their erstwhile allies deserting them for the promise of sanctuary that they could have earned for themselves anyway if they had possessed the strength to continue their fight.
They turned their attention to the Camarilla with a fury born of betrayal. It was only after a lone Nosferatu discovered the location of Alamut that the Banu Haqim yielded and submitted to the Treaty of Tyre and the blood curse of the Tremere.
In the eyes of many Cainites , however, the Assamite threat was barely contained. This showed itself, when the Ottomans marched against the rest of Europe and the Assamites followed the Turks, hoping to direct them against Vienna to smite the Inner Council of Seven and force them to rescind the curse.
The Viziers and Sorcerers hid themselves in Alamut and began to work furiously to break the curse on their own, using alchemical potions made of vitae to simulate the effects of Diablerie. In order to obtain this blood, many Warriors were forced to sell themselves as assassins, further strengthening the picture of the fanatic killer. Many Warriors began to invent stories over their Clan and Haqim, further concealing the other two Castes.
Still suffering the effects of the curse leveled upon them by the Tremere after the Convention of Thorns and the Treaty of Tyre , the Banu Haqim presence in the larger Cainite community was negligible. Most Banu Haqim stayed on or near Alamut , husbanding their strength for the day when they could travel with impunity through the lands of the brood of Caine once again. European colonialism had little direct effect on the Assassins themselves, but resulted in significant portions of their mortal herd being dominated by one Western power or another.
Egypt , in particular, was hit hard when the British assumed control. The sole good thing to come from Victorian-era imperialism was that disquieted, fanatic humans with a motivation to study the arts of killing were easy to find and recruit. At least the Banu Haqim always had the Ravnos to look down upon, for that Clan weathered the Victorian Age even worse than the childer of Haqim, subject as they were to British domination of India.
The ancient methuselah used his tremendous power to break the curse laid upon the Clan, succeeding where other Sorcerers had worked for hundreds of years without success. His harsh views and interpretations of the Laws of Haquim , however, triggered various struggles and discomforts, especially with his own childe, Al-Ashrad , which resulted in what is commonly called the Schism.
Ur-Shulgi demanded that other Banu Haqim give up the worship of other gods and only revere Haqim. This resulted in many Assassins being killed, and many more opting to leave Alamut. Ur-Shulgi was particularly vicious towards Muslim Assassins, and killed several elders for refusing to renounce their faith, including Jamal , the head of the Warrior caste. Some Banu Haqim joined the Camarilla. Most of those that joined the Camarilla were Viziers and Sorcerers.
Warriors that joined the Camarilla are generally seen as loose cannons who must be supervised by their more restrained and non- vitae addicted clanmates.
Sorcerers in the Camarilla find their skills in high demand as an alternative to dealing with the Tremere. While the Banu Haqim antitribu who had been with the Sabbat for the last years were entirely from Warrior stock, the Warriors opting to join the Sabbat were not entirely welcomed with open arms. Many of the Assamite antitribu elders, particularly in the Black Hand , had defected and left the Sabbat to return to the main clan.
This meant the Sabbat was not entirely welcoming because of the recent betrayal. Few Sorcerers or Viziers joined the Sabbat. Some Banu Haqim chose to go completely independent and avoid all the sects. They also drew away from the main clan, primarily for religious reasons. Few Warriors chose this option. Most Dispossessed are Viziers or Sorcerers. Many Assamites stayed with the main clan. Most of these were Warriors and Sorcerers. Most Banu Haqim on the Path of Blood chose to stay with the main clan.
As a diplomatic outcome of this alliance, Clan Banu Haqim formerly the Assamites have been admitted as a member clan of the Camarilla. Rumors of mass diablerie fuel the fear that the clan wants nothing less than the end of all their kind. These loyalists, hidden in the fortress of Alamut, have driven more than half of the clan to break their bonds to their blood soaked past. In doing so, they have attracted the attention of our sect. The Banu Haqim are once more seen as a potential pillar of the Ivory Tower.
Camarilla-sworn Banu Haqim groom sectors of our domains, specifically gaining influence over the kine involved in law, and the breaking of it. The Islamic Banu Haqim, steadfastly keeping themselves outside the influence of the Ur-Shulgi are known as loyal Ashirra champions, and as Western and Eastern Kindred find common enemies in Sabbat and Anarch uprisings, the idea of the Camarilla seeking an alliance with the Clan of the Hunt seems more and more reasonable. The Children of Haqim have ever claimed their founder was the judge of all vampires.
Within the Camarilla they maintain his legacy, claiming herds and retainers within police departments, security forces, and border patrols. They also hold dominion over segments of organized crime. The clan grooms kine within these sectors, some for the Embrace, some for service, but mainly to hold a valuable card in Camarilla cities.
Organization Edit Until recent events , the main Clan was strongly unified, based on their ancestral home base Alamut. Apart from that, the Assamites have never formally defined any positions. Clan Variants Edit The three Assamite castes may be considered separate clan variants for the purposes of sire-childe relations — a Warrior will always sire Warrior childer, and a Vizier will always beget Viziers and so on — but all three castes are Assamites.
Their vitae is indistinguishable except under the most acute thaumaturgical observation. All Assamites are childer of their Ancestor, born of his heart and cursed with his wrath. By default, Assamite characters are assumed to be of the Warrior Caste; all mechanics given for the Assamite Clan as a whole Clan Disciplines, weakness, etc. Sorcerer Caste.
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